I slammed the interrupt the second it came up. Samara's one of my favourite characters, and the thought of her doing that.. I just couldn't stand by and watch it happen. No way. Just curious about how everyone else handled it, and why. User mini profile. Roxy Lalonde Status: Offline.
By Stalker - Sat Mar 31, pm. Stalker Status: Offline. By Lyrandori - Sat Mar 31, pm. And, of course, my Shepard didn't want to be indirectly responsible for it.
My Shepard would have regretted not intervening and would have considered herself being in part responsible for Samara's death, and that's a big no no. If the developers wanted to be more realistic, they would have made it so that more Paragon choices actually backfired. With that in mind, it's always the most fun to play as a mix and match of the two alignments: Paragade or Renegon. A Shepard with a mixed alignment is more realistic and more of a person rather than a cartoon.
This was hard to achieve in Mass Effect 2 , where the game punished you for not choosing one alignment by cutting off dialogue choices. Thankfully, Mass Effect 3 revamped the entire system, and players were allowed to make choices that were more in line with how they imagined their Shepard. Saren as he appeared in the first "Mass Effect. In the first Mass Effect , Shepard is purposely juxtaposed against Saren, the main antagonist.
When talking to Anderson, it is established that Saren will kill hundreds of people to get the job done. Should Shepard point out that she would do the same thing, Anderson explains that there's a difference between what Shepard does and what Saren does: Saren unnecessarily slaughters large groups of people because he's "twisted and broken" and doesn't care about people's lives. He's an evil man who kills for pleasure and "enjoys the violence.
This conversation with Anderson is meant to demonstrate that Shepard, whether Renegade or Paragon, is still a hero who cares about people. I believe she can even be compared to Saren a few times, and this is done to give the player a few opportunities to roleplay a Shepard who is going off the deep end and maybe didn't come back from the dead correctly.
So you can most definitely roleplay Shepard as evil and going insane during Mass Effect 2 , but by Mass Effect 3 , Shepard has been pulled back from the brink by her much needed six-month vacation, and the Renegade interrupts, dialogue, and choices are not meant to be evil.
Most of them are meant to show how the war is tearing Shepard apart at the seams, such as her punching Han Gerrel, which is admittedly satisfying but is also done at the risk of losing quarian support for the war.
Even a Renegade Shepard who shoots Mordin is not doing it "just to be evil" but because she probably has a good reason or believes she does. You can actually see her throw the gun away in disgust. In short, Renegade Shepard is not "evil" for killing Falere, as killing Falere is not pointless.
Yet I've seen players responding to this choice as if Shepard were laughing maniacally when she pulls the trigger on Falere. In reality, Shepard states that she can't trust Falere not to get taken by the Reapers, regretfully shoots her, and then begs for Cortez to pick her up from the planet. Even Samara believed that Falere had to die. She says that killing herself is the only way to "save Falere," but I believe she wanted to protect Falere from the horror of being killed by her own mother, not merely spare Falere's life.
This is especially poignant if Samara has already killed Morinth whose face is very sad right before her mother kills her. I used to wonder, "Why drag Falere out of the great hall if you're then presented with the option of killing her? Rila's last defiant line "We are not your slaves! While Falere is protesting, Samara approves of Rila's actions and gives her a proud nod before turning away.
Out of Samara's three daughters, Falere is the youngest and seems to be the most childlike and naive. She is roughly years old, and yet, due to having spent the majority of those years locked away in a monastery, she is still very much a child. I can't recall correctly, but I think Falere was the one in the Lair of the Shadow Broker dossier who was pissed at Samara for chasing Morinth and childishly refused to understand why it had to be done.
Rila, on the other hand, was presented as mature and understanding of her mother's dilemma and what had to be done for the greater good.
In Mass Effect 2 , Samara is presented as a tragic figure. Her line about Morinth, that she is a tragic figure but not one to be pitied, can be applied to Samara herself.
Samara decided to be with another asari, despite the very justifiable taboo against it, and as a result, produced three deadly killers, one of which was then unleashed on the world and killed hundreds of innocent people for hundreds of years.
You can't help who you love, but you can decide what to do about it, and Samara chose to take the risk by being with another asari. This is probably part of the reason why she refuses to be with Shepard despite loving her: the last time she gave in to love, it was disastrous.
To atone, Samara gave up everything she had and devoted her life to a strict Code that would give her no loopholes to wiggle around her duty. In doing so, she figuratively held a gun to her own head and forced herself to do what was right for centuries. She disciplined herself after lacking the discipline before to avoid a relationship with another asari. In the second game, Shepard can tell Samara not to be grim and fatalistic, and depending on the outcome you choose for her, Samara heeds the advice.
If you're playing a Shepard who is realistic and pragmatic, then Samara's ending is as realistic and pragmatic, grim and rigidly Code-bound as her story always was. If you are playing a Shepard who is idealistic and makes decisions on blind faith, Samara decides to take a leap of faith and abandon her rigid Code while pretending not to abandon it. Both endings are right for her character. One ending shows how bound she is to the Code, while the other shows how ragged she's been run by it.
Mass Effect 3 is Samara's breaking point, the point where she can't take anymore and is willing to let the Code go, provided Shepard gives her a guilt-free way out. This is further demonstrated by the Citadel DLC. Finally, when Morinth attempts to seduce Shepard, Samara rushes in and a battle between Samara and Morinth ensues. Eventually, if Shepard succumbed to Morinth's suggestions, Shepard sides with Samara.
If Shepard was able to resist, their battle gets stuck in a deadlock and Shepard may choose to assist either Morinth or Samara. If Shepard chooses otherwise, Morinth kills Samara instead and takes her place in disguise. Regardless of the choice, the mission is complete.
Through conversations, Shepard can show a romantic interest in Samara. However, due to Samara's commitment to the Code, she chooses to serve the code over romantic pursuit, which the code does not forbid, thus rejecting Shepard's advances.
Nonetheless, she notes that she appreciates the interest. Shepard may continue to push for a romantic relationship, which causes Samara to almost give in to Shepard's advances and share a kiss, but she stops Shepard at the last moment and asks for some time alone. After that moment, she goes to the Crew Quarters and observes the drive core.
If Shepard tries to speak to her, she simply replies with "Please. If Shepard committed numerous questionable deeds in the past, however, Samara instead says that she does not feel the same connection and that she has seen Shepard do too many things that would compel her to violence were she not under oath. Samara returns to fight the Reapers , provided she survived Shepard's attack on the Collector base. Her name will be posted on the Normandy's memorial wall otherwise.
Samara reunites with Shepard on Lesuss , where Reaper forces are assaulting an Ardat-Yakshi monastery , looking to convert the sterile asari into Banshees. Samara is able to rescue her youngest daughter Falere , but Rila —who was in the process of being converted—chooses to stay behind, sacrificing herself to destroy the other Banshees by detonating a bomb left by an asari commando unit.
With the monastery destroyed, Samara explains that the justicar code would compel her to kill the last of her daughters, because Falere, as an Ardat-Yakshi, cannot live outside the monastery. Unwilling to do it, Samara attempts to commit suicide, to her daughter's mixed grief and horror. Shepard can choose to restrain her, or passively let Samara fulfill her own code. If Shepard lets Samara kill herself, then the Commander can either leave or murder her remaining daughter.
Samara's name is engraved on the memorial wall afterwards, another casualty of the war. If Shepard chooses to stop her, however, Samara is made to see reason. Falere promises to stay to rebuild the monastery, which Samara's code permits.
Mother and daughter share a moment before going their separate ways to do what needed to be done: Samara joins the fight against the Reapers. Shepard and Samara can later meet on the Citadel , where her responses depend on Shepard's moral disposition and how far along in the war did the meet take place. If Shepard has a more renegade streak, Samara rationalizes the Commander's actions as "acceptable, within the dictates of the Code. If Shepard has a morally upright personality, she professes a need to say goodbye before the final battle either because Falere told her Thessia has fallen or simply because of the knowledge of her daughters' fates.
She reiterates her faith in the Commander's ability to inspire and rally people through the war, though she cautions proper assessment of the combined forces' strengths and weaknesses before setting out. If asked about justicars and the war, Samara reports that most of her sisters have gone to Thessia, where they're attempting to hold the line.
If they have already fallen to the onslaught, were it not for the monastery business on Lesuss, Samara would've joined them. Her prognosis of the justicar order is grim and she thinks it's possible they're headed for extinction if they even survive the war.
If Shepard asks for Code-related advice regarding Reapers, Samara recommends the usual route: no quarter and no mercy. Only the scale of the foe is different and she thinks it odd Shepard would ask her as the Commander already has killed two or three of them already. Samara reflects on the unseemliness of a justicar dwelling so much on family if asked about Falere.
She's confident in her daughter's ability to survive, bringing up the aforementioned emotions. If Shepard shares relief in how things worked out, Samara thanks them for things would've turned out differently without their intervention. If Shepard tried to romance her before and nearly shared a kiss, at the end of their meeting Samara takes Shepard's hand with both her hands and adds, "Your time is precious.
Spend it wisely. And with those who care for you. Shepard can talk to Samara one last time via hologram during the final assault on Earth. The justicar declares that it's past time she joined Shepard's battle. If Shepard is renegade, Samara remarks that the Commander's gift for inspiring confidence is needed more than ever. When Shepard asks if that gift would work against the many factions fighting the war, she's of the opinion most would have deemed an alliance between disparate peoples impossible.
If Shepard is of a paragon disposition, Samara instead reminds the Commander of the assistance rendered at the monastery. Shepard is grateful at Samara returning the favor, and she advises the Commander to choose their actions well since they are all that will be remembered.
If both Samara and Falere survive the Lesuss mission, they will be seen on an urban asari cityscape if Shepard chooses to use the Crucible at all.
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