I roleplayed my human noble as an Andrastian but with everything that happened he became a changed man and was willing to do whatever it took to stop the blight. If that meant defiling what could or couldn't be the magical ashes of Andraste, then so be it. You could always just defile the ashes to unlock the Reaver spec, reolad and then just headcanon that your warden drank the blood of the dragon after he killed it maybe?
I did that in my latest playthrough just fine. My Warden was a bisexual spoiled noble, and who never got into the whole mess with the Chantry. He is intelligent, and figured out Andraste may have been something else than she seems, that Maker may be just a demon. My Cousland has no problem pouring blood into some ashes because they are not magical - it's the lyrium in the mountain. He did this favour for the cultists, learn Reaver, and then killed them and their precious dragon too.
Every choice can be justified. But just look to Sebastian pre-Chantry. That's how my King Consort warden is. Henio0 talk , May 7, UTC. For the lulz? Maybe he wanted to piss Leliana off. Maybe he is only attracted to her when she is angry? Call me pooptroll! Why the hell not? Dragon Age Wiki Explore. Dragon Age Series. Explore Wikis Community Central. Register Don't have an account? Edit source. History Talk 0. Note : This topic has been unedited for days. It is considered archived - the discussion is over.
You can also lie to him and get the ashes, then face a less difficult battle on the mountaintop. User Info: Fraust. You do not gain anything for defiling the ashes so just do not do it. If it is for role playing reasons though just bring Wynne with you so you get the pleasure of killing her. The Urn of Sacred Ashes is one of the main quests that needs to be completed before the Landsmeet.
You will be unable to start the Landsmeet if the Urn of Sacred Ashes is unfinished, along with any other Plot quest.
It can be done at any time, though it is generally done after Redcliffe. If you want Leliana to be Divine, you should definitely soften her.
She makes an excellent Divine once she calms down. If not, as a spymaster, someone needs to be ruthless and it might as well be her. So in order for the PC to marry Anora, either you have to let Loghain live either hardened or unhardened Alistair or have unhardened Alistair kill Loghain.
This is an optional step, as players with high coercion can become Queen without hardening Alistair. Alistair will agree to marry Anora if you talk to them about it. It is independant of whether Alistair is hardened or not. However, if you let Loghain live and Alistair is not hardened, he will retract and refuse to marry Anora.
Arl Eamon of Redcliffe is dying, poisoned by the blood mage Jowan , and the only way to save him is to find the Urn of Andraste. You can begin this quest by either finishing Arl of Redcliffe or by heading to Denerim and speaking with Brother Genitivi 's apprentice. If you completed the quest A Fallen Templar , you can read Ser Henric's note for clues on where to start the search: Brother Genitivi's residence in Denerim. There is more than one way to begin this quest, depending upon the order in which the Warden does the other main plotline quests, and whether the Warden spoke with Ser Donall in Lothering regarding A Fallen Templar.
Ser Donall's information is the first opportunity for the Warden to learn about the Urn of Sacred Ashes and get the initial clue that starts the Warden on this quest. Failing this, the Warden can learn of it upon completion of the story quest to reach the Arl of Redcliffe. In either case, the Warden's trail starts in Denerim.
Within, the Warden will meet Weylon , who nervously reports that Genitivi has gone missing. High Cunning will tip you off to Weylon's suspicious behavior. At this point the Warden can:. The house of Brother Genitivi contains a corpse described as the real Weylon and Brother Genitivi's Research , which indicates he was headed for the Village of Haven in search of Andraste's Ashes. You can see this village now on your world map , in the Frostback Mountains.
Upon reaching the village, The Warden will be confronted by a guard. He insists that the party leave, but will answer some questions and allow trading at the shop. At this point, if Sten is in the party, he will question the decision to come to Haven. If Sten attacks you the fight is one-on-one; the rest of your party do not participate. When you defeat Sten he says he was wrong and that you are strong enough. When the villagers turn hostile, the villagers, and some cultists , will attack.
If you enter the villager's house with the hearth and bloody altar inside, there will be a cutscene in which some companions will comment on the disturbing discovery:. In a locked chest inside the house, the Warden can also find one of the Love Letters for the Correspondence Interruptus quest. You can talk to a child in the middle of the village at this point, who may show you a finger bone if you can persuade him.
In the Village Store you can trade with the shopkeeper. If the Warden attempts to explore the back room, the shopkeeper will attack the group to try and prevent them from finding the remains of a knight from Redcliffe.
The store also holds a pair of Antivan Leather Boots , Locket , and the Mage's Eye bow in a locked chest, near the front of the shop. This chest will be unlocked if you return later. Be warned, if the shopkeeper is attacked, villagers and cultists become hostile. After clearing the road uphill, the Warden will reach Haven's Chantry. Entering will trigger a cutscene, during which Eirik , apparent leader of the congregation, makes his hatred of foreigners quite clear, leading to a fight with Eirik and the Guards in the room.
Eirik's body will yield a Cultist Medallion , necessary to enter the Ruined Temple Note: if you raise Eirik as a skeleton before the fight is over, there is a chance that you won't be able to find the medallion.
Behind the Brick Wall, which is really a poorly concealed secret door, the Warden will find Brother Genitivi himself. He will tell the Warden that the Urn of Andraste is located in a temple ruin in the mountains nearby, and will answer some questions about the village and his research into the urn. Here you can choose to take him along or send him back to Denerim to recover. If you tell him there was an imposter Weylon at his house and that you found the real Weylon stuffed in a box, and Leliana is in the party, If Genitivi agreed to return to Denerim then he will show you how to use the Medallion to open the Temple door.
After completing the quest, if you return to Haven, the storekeeper will have disappeared, but the rest of the villagers will still be standing around and will not attack you. This has no significance to the rest of the quest or the plot as a whole, however, since with no active shop and no remaining dialogue options there will be no point to ever returning to Haven in any case. If you took Brother Genitivi with you, he will open the temple door and remain at the temple entrance doing research, so you do not have to protect him.
The temple ruins have a fairly straightforward layout, although keys are required to progress. There are many Cultists in the halls, some of them mages. The first passage to the left west leads to a small group of unarmed Cultists. In a cabinet in this room, the Warden will find a Taper that will be necessary later on. An Adventurer's corpse in the same passage yields a letter for the Unbound quest, while the bookshelf in the same room yields the Discovering Dragon's Blood: Potions, Tinctures, and Spicy Sauces tome.
The passage to the right east, marked on the map as South Eastern Chamber leads to a locked room requires a key, see below , and a square room holding a scroll for The Scrolls of Banastor quest, and a set of Ancient Encrypted Scrolls for the Forgotten Verses quest. To find the key that opens the locked door in the South Eastern Chamber, the Warden should head up the first flight of stairs guarded by Cultists , open the door to the left West - watch out for Bronto just past this door , and reach the Cultist Chambers.
A large number of Cultists awaits the group in this area watch out for traps as well , so it is recommended to proceed with caution, trying to pull small groups to the companions. The last room in these Chambers yields the South-East Chamber Key which will unlock the matching door , a Black Pearl which, together with the Taper mentioned above, will be required to progress , and Chasind Sack Mead.
Once the key is acquired, the group can return downstairs to unlock the South-East Chamber a new group of Cultists will stand in the way. Within that Chamber, a chest holds the Main Hall Key which will unlock the door at the top of the stairs. Back in the entrance hall, check the eastward door that leads to a wavy corridor at the top of the stairs to find the Armor of Diligence on the corpse of a fallen knight.
Beyond the Main Hall door lies a large room with more stairs. A Cultist mage and a couple of Cultist archers are guarding the area.
The mage can be pulled by himself or simply use stealth to get near him and backstab him but once the party approaches the stairs or attacks the archers, a pair of ash wraiths appear on the sides.
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